AI Insights · Timothy · October 2025
Top Science Games in South Africa: Q3 2025 Performance
Explore the performance of the top 5 science games in South Africa during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top science games in South Africa exhibited varied performance across downloads, revenue, and active user metrics. This analysis, based on Sensor Tower data, provides insights into the trends of these popular games.
Plague Inc. from Ndemic Creations showed a consistent weekly revenue, peaking at around $266 in late July. Downloads saw a high of approximately 1.3K at the beginning of the quarter, with a slight decline towards September, stabilizing around 900 to 1K. Active users also started strong at 1.8K, eventually settling around 1.3K towards the end of the quarter.
Cell to Singularity: Evolution by ComputerLunch experienced a noticeable increase in revenue, reaching $211 by late September. While weekly downloads remained low, the active user count showed a gradual decline from 387 to 284 over the quarter.
Patient Zero: Plague game from Brightika, Inc. observed a significant rise in weekly downloads, peaking at over 1.9K in early September. Revenue saw a notable surge to $120 in the same period, while active users fluctuated, ending the quarter at 794.
Atomas by Sirnic maintained a steady revenue stream, reaching $39 in early September. However, downloads remained minimal, with active users declining steadily from 347 to 216 throughout the quarter.
Antimatter Dimensions by Jakub Kajfosz reported fluctuating revenue, starting at $25 and experiencing a dip in August before slightly rebounding. Despite no downloads, the revenue trends indicate continued interest.
These trends highlight the dynamic nature of the mobile gaming market in South Africa. For more detailed insights, visit Sensor Tower's platform.